Human Computer Interaction Introduction Course SP 2024
DayLecture TopicKeywordsVideos Code
1Introduction to HCIWhat is HCI1- Sony Aibo
2- GestureTEk Floor
3- ReacTable
4- Inamo Resturant
5- TUI App
6- Hitachi Gesture TV
7- Lecture Recording (2)
8- Lecture 1 Spring 2024
9- Lecture 2- Interactive Systems
10- Norton commander
11- Lecture 3 Ubiquitous computing Spring 2024
12- Tracking Coloe HSV ranges
1- Motion Detection Code
2- Tracking Coloe HSV ranges
2PACT AnalysisPeople, Activity, Context and Technology13- Lecture Recording (3)
14- PACT Analysis Spring 2024 Part 1
15- PACT Analysis Spring 2024 Part 2 Writing Scenarios
16- Lecture 5 PACT Analysis - Part 3 Persona
17- Lecture 5 Spring 2024 PACT Analysis - Part 4 PACT Example
18- Lecture 5 Spring 2024 PACT Survey - Part 5 PACT Example
3Congitive Aspects and Understanding Users (1)Attention, Perception, Memory19- Microsoft Sense Cam
20- Lecture Recording (4)
21- Lecture 6 - 1 Understanding user Cognitive aspects Attention Spring 2024
22- Lecture 6 - 2 Understanding user Cognitive aspects Gestalt theory Spring 2024
23- Lecture 6 - 2 Understanding user Cognitive aspects Memory Spring 2024
4Congitive Aspects and Understanding Users (2)Learning, Speaking, Reasoning, Mental Models24- Tangible Linker
25- Ripple Desk
26- Visualization Social NW.1
27- Visualization Gephi
28- Lecture Recording (5)
29- Lecture 6 - 4 Understanding user Cognitive aspects Learning, theories Spring 2024
30- Lecture 6-5 Spring 2024 Principles of good design
5Understanding EveryDay ThingVisibility, Mapping, Affordance, Constrains31- Qumarion (Mapping)
32- Data tiles (Mapping & Constrains)
33- Brain Train (invisible Control & Mapping)
34- Lecture Recording (6)
35- Lecture 7 Part 1 Spring 2024, Conceptual models
36- Lecture 7 Part 2 Spring 2024, Errors and limitation of Norman model
37- Lecture 7 part 3 Spring 2024 10 Heuristics of usability
6Input output devices present futureNew novel input output devices38- Light Pen Idea
39- Data Gloves
40- CRT how it works
41- Emotiv Device for BCI
42- Stylus input
43- Gaze tracking
44- How touch screens work
45- How LCD/LED work
46- FITTS LAW
47- Wearable Inteligence in healthcare
48- Chord Keyboard StenoType machine
49- Biometric password
50- Tracking finger with WII
51- Low Coast touch board WII
52- Side by Side Walt Disney Pocket
53- Wearable Computer HAL Suit
54- Lecture (7)
55- Lecture (8)
56- Input Output devices part 1
57- Input Output devices part 2
58- Input Output devices part 3
59- Input Output devices part 4
60- High intensity pixel
61- Tracking skelton
62- 1 dollar recognizer
63- Skelton plus 1 dollar classify movement
7Interaction paradigm (1)Advances in HCI64- Cave Project
65- CAVE Project with Kinect
66- Pie Menu in second life game
67- Speech user interface
68- Lecture (9)
8Ch6 interaction paradigm (2)Robots, TUI, Organic user Interface OUI..69- Braille NoteBook
70- Smart Board
71- Mitsubishi Diamond touch
72- Cool Tilt Table
73- Drift Table
74- EIT Bubble Screen
75- Vacuum Inteaction Technique
76- Large Display WII
77- TUI MIT
78- Multi Touch Oblique Wall
79- SixthSense Technology (VIP)
80- Wearable - Elastic USB
81- Robot Guide
82- Robot Humanoid
83- Self Replicating Robot
84- Pet Robot
85- ASIMO
86- Robot Pillow
87- Spherical Flying Machine
88- Roomba
89- Fish Robot
90- Actroid
91- Lecture (10)
92- Second Surface
9Evaluation Of Interactive systemsRunning Experiments for evaluating interactive system93- Lecture (11)
10Universal GuideLinesUniversal Guidelines

Reference: Interaction design beyond human-computer interaction, 2nd edition, john wiely &., rogers et al. Book website